Our Rooms
The story behind the story
Twisted
You wake up in a locked room, disoriented, with only one terrifying realization — you’ve been taken by a serial killer known for leaving no survivors. But something is different this time.
Somewhere in the room, a brave victim — past or perhaps still fighting — has secretly left a trail of hidden clues, puzzles, and coded messages. Each piece of evidence brings you closer to the one detail that matters most: the victim’s name. It’s not just a name… it’s the key to unlocking the door and escaping.
Work together, search carefully, and follow the clues before time runs out. You have 60 minutes to uncover the identity, solve the twisted mystery, and escape before the killer returns.
In this room, every second counts… and every clue could be the one that saves you.
Scare factor: 3/5
Difficulty: 3/5
Players: 2-6
NOTE: This room is rated PG13 due to visuals that might upset younger players


Final Departure
The message came in too late.
A bomb has been planted aboard Train 47.
Now, Train 47 is bareling down the tracks at full speed—its
controls locked, its systems overridden. Every attempt to
slow it down has failed. The emergency brakes are unresponsive. The engine won’t disengage. And worst of all…
It’s headed straight for the city centre.
Somewhere on board is the device.
And whoever planted it made sure of one thing:
This won’t be easy.
Scare factor: 3.5/5
Difficulty: 3.5/5
Players: 2-6
NOTE: This room might trigger motion sickness in sensitive players
Blackwater Brig
The sea has a long memory… and it never forgets a debt.
A thick fog rolled in. Your compass spun wildly. And before you could turn back… they came.
The crew of the Flying Dutchman.
Now you awaken in a cell, within the captains chambers of the cursed ship. The air is thick with salt and decay. The walls groan like something alive. Outside your cell, you hear the slow, heavy footsteps of something… not quite human.
Davy Jones has taken you. And he has a habit of collecting souls.
Legend says Jones keeps his most prized treasure hidden somewhere aboard the ship—but it is never unguarded.
Worse still… the ship is diving. Slowly… steadily… dragging everything aboard into the crushing depths of the ocean.
Scare factor: 3.5/5
Difficulty: 4/5
Players: 2-6
NOTE: You will be temporarily confined to a small space


Escape the Tomb
If you are seeing this message, something has gone horribly wrong.
Hidden beneath the sands lies a discovery that could become the greatest archaeological find of the 21st century — but the structure surrounding it is dangerously unstable.
Ancient mechanisms have begun to shift. Stone doors are sealing without warning, and once they close, they do not open again. We were forced to evacuate before completing our work, leaving behind scattered notes, clues, and partially solved discoveries that may be your only way out.
You must move quickly, search carefully, and work together to decipher the secrets of the tomb before the passageways seal permanently.
You have 60 minutes to uncover the truth… and escape the tomb before you become part of its history.
Scare factor: 4/5
Difficulty: 4.5/5
Players: 2-6
NOTE: This room might trigger phobias.
We do not suggest this room for first time players due to difficulty!
Easier, scaled version available on request
